What I would like to find in an optimal world would be a competitive matchmaking system, as it is implemented right now in CS: The refresh rate of 64tick is once every 16 milliseconds. I'm just waiting for 16 tick servers. Per page: This of course throws off how the server predicts when the shot happened. Originally posted by keniS:.
Jaylin. hi my name is tyra and i'm a creamy cappuccino beauty! i'm vibrant with a warm radiant smile. my pretty face has lovely brown eyes and smoochy lips to die for. my hair is a dark healthy flow of elegance, depending on my mood it is in braids or opend out shoulder length hair. i enjoy covering my slender/athletic body in a sexy little black dress with breath taking lingerie, string tangas and high heeled shoes. i enjoy giving and recieving many types of pleasure.
But not noticeably.
128 Tick Doesn't Matter
I personally subscribe to ESEA and enjoy it thoroughly. The refresh rate of 64tick is once every 16 milliseconds. What is the role of moderators? Last edited by Ram Ranch Vet. A closing note: When "bullet" packets reach the server, the server examines the time that the packet was sent, applies the current latency of the client that it came from, and then looks in it's player buffer to see if the bullet actually hit anything. View mobile website.